Void Crown Arena
VOID CROWN ARENA
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Ratings Guide

How the ELO Ladder Works

Every rated match nudges your number. Beat stronger opponents to climb faster. Lose to weaker ones and you tumble. This guide breaks down the math, the tiers, and what actually moves the needle.

The Basics

A Number That Means Something

Start at 1200

Every player begins at the same number β€” 1200, a solid mid-pack starting point. From there, the ladder is yours to climb.

Skill, Not Grind

Beating a stronger opponent is worth more than steamrolling a weaker one. Playing twice as much doesn't make you climb twice as fast β€” playing better does.

Six Tiers To Climb

From Iron to Champion, every threshold is a milestone. Once you reach a higher tier, a rating floor protects your hard-earned progress.

The Ladder

Six Tiers, One Path

Each tier covers a 300-point band. Your tier badge appears next to your name everywhere β€” brackets, leaderboards, and your profile.

Champion 2000+

Champion

The void crown.

Platinum 1700–1999

Platinum

Elite contender.

Gold 1400–1699

Gold

A name to fear.

Silver 1100–1399

Silver

Sharpening your edge.

Bronze 800–1099

Bronze

Building the foundation.

Iron 0–799

Iron

The first step.

Rating Floors Protect Your Progress

Once you reach a milestone (1400, 1600, 1800, 2000), you can never drop more than 200 points below it. A bad weekend won't erase months of climbing β€” your ceiling stays where you earned it.

The Math

What Actually Happens After A Match

Don't worry β€” you don't need to do this in your head. The system runs it for you instantly.

expected = 1 / (1 + 10(opponent βˆ’ you) / 400)
change = K Γ— (result βˆ’ expected)

In plain words: the system predicts how likely you were to win. If you over-perform that prediction, you climb. If you under-perform, you drop. The bigger the surprise, the bigger the swing.

Upset Win

You're rated 1400. You beat someone rated 1700.

Predicted win chance ~15%
Your gain +20
Their loss βˆ’20

Beating a much stronger player rewards a big chunk.

Expected Win

You're rated 1700. You beat someone rated 1400.

Predicted win chance ~85%
Your gain +4
Their loss βˆ’4

Stomping a weaker opponent barely moves the needle.

The Speed Dial

How Fast You Move

The K-factor decides how dramatically each match swings your rating. New players move fast so they reach their true level quickly. Established players move slower to keep things stable.

Player State K Why
New (under 15 matches) 40 Find your true level fast.
Established, below 1200 32 Still learning the ropes.
Established, 1200–1599 24 Solid mid-tier movement.
Established, 1600–1999 20 Competitive tier β€” earned, not given.
Established, 2000+ 16 Elite. Every point matters.

What Counts

Not Every Match Moves Your Rating

Counts

  • β†’Standard tournament matches (Single Elim, Double Elim, Round Robin)
  • β†’Best-of-X series β€” counted once per opponent, not per game
  • β†’GvG individual games (still 1v1)
  • β†’Admin-resolved disputes

Doesn't Count

  • β†’Quick (anonymous) tournaments β€” no verified identity
  • β†’Walkovers, byes, no-shows
  • β†’Matches where the opponent was banned or DQ'd
  • β†’Unfinished matches with no admin resolution

Best-of Series Bonus

We rate one update per series β€” not per game β€” but how dominant the win was matters a little. The winner gets a small bonus on clean sweeps:

Γ—1.10

Clean Sweep (3-0)

Γ—1.05

Strong Win (3-1)

Γ—1.00

Close Series (3-2)

First 15 Matches

Provisional Players

Provisional

Until you've played 15 rated matches, your number is still finding its true level. We mark you as Provisional and use a bigger K-factor (40 instead of 16-32), so each match swings you faster.

Once you cross 15 matches, the tag clears automatically and your rating settles into normal movement. You stay visible on the leaderboard the whole time β€” beginners aren't hidden, just tagged.

Fair Play

How We Keep It Honest

Sandbagging

Throwing matches to drop into easier brackets is detected by rating floors and admin flags.

Win Trading

The same two players facing off repeatedly gets flagged automatically β€” collusion is hard to hide here.

Smurfing

New accounts have a fast K-factor β€” a smurf hits their true rating in 10 matches, well before they can dominate.

Disputes

When players disagree on a result, an admin steps in and the match is rated based on their decision β€” not the disagreement.

Ready to Start Climbing?

Every match is a chance to move up. Find a tournament, sign up, and put your number on the line.

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