Ratings Guide
Every rated match nudges your number. Beat stronger opponents to climb faster. Lose to weaker ones and you tumble. This guide breaks down the math, the tiers, and what actually moves the needle.
The Basics
Every player begins at the same number β 1200, a solid mid-pack starting point. From there, the ladder is yours to climb.
Beating a stronger opponent is worth more than steamrolling a weaker one. Playing twice as much doesn't make you climb twice as fast β playing better does.
From Iron to Champion, every threshold is a milestone. Once you reach a higher tier, a rating floor protects your hard-earned progress.
The Ladder
Each tier covers a 300-point band. Your tier badge appears next to your name everywhere β brackets, leaderboards, and your profile.
Champion
The void crown.
Platinum
Elite contender.
Gold
A name to fear.
Silver
Sharpening your edge.
Bronze
Building the foundation.
Iron
The first step.
Once you reach a milestone (1400, 1600, 1800, 2000), you can never drop more than 200 points below it. A bad weekend won't erase months of climbing β your ceiling stays where you earned it.
The Math
Don't worry β you don't need to do this in your head. The system runs it for you instantly.
In plain words: the system predicts how likely you were to win. If you over-perform that prediction, you climb. If you under-perform, you drop. The bigger the surprise, the bigger the swing.
You're rated 1400. You beat someone rated 1700.
Beating a much stronger player rewards a big chunk.
You're rated 1700. You beat someone rated 1400.
Stomping a weaker opponent barely moves the needle.
The Speed Dial
The K-factor decides how dramatically each match swings your rating. New players move fast so they reach their true level quickly. Established players move slower to keep things stable.
| Player State | K | Why |
|---|---|---|
| New (under 15 matches) | 40 | Find your true level fast. |
| Established, below 1200 | 32 | Still learning the ropes. |
| Established, 1200β1599 | 24 | Solid mid-tier movement. |
| Established, 1600β1999 | 20 | Competitive tier β earned, not given. |
| Established, 2000+ | 16 | Elite. Every point matters. |
What Counts
We rate one update per series β not per game β but how dominant the win was matters a little. The winner gets a small bonus on clean sweeps:
Γ1.10
Clean Sweep (3-0)
Γ1.05
Strong Win (3-1)
Γ1.00
Close Series (3-2)
First 15 Matches
Until you've played 15 rated matches, your number is still finding its true level. We mark you as Provisional and use a bigger K-factor (40 instead of 16-32), so each match swings you faster.
Once you cross 15 matches, the tag clears automatically and your rating settles into normal movement. You stay visible on the leaderboard the whole time β beginners aren't hidden, just tagged.
Fair Play
Throwing matches to drop into easier brackets is detected by rating floors and admin flags.
The same two players facing off repeatedly gets flagged automatically β collusion is hard to hide here.
New accounts have a fast K-factor β a smurf hits their true rating in 10 matches, well before they can dominate.
When players disagree on a result, an admin steps in and the match is rated based on their decision β not the disagreement.
Every match is a chance to move up. Find a tournament, sign up, and put your number on the line.